Local related literature about online games

Video game addiction is defined as impulse control disorder, which does not involve use of an intoxicating drug and is similar to pathological gambling. Due to excessive use of computer games there is effect in their personal traits like anxiety, sensation seeking, neuroticism, and aggression which are the symptoms that a person is under the development of gaming addiction Mehroof, M et al.

Brain is also affected in computer addiction; regions of the brain associated with cravings in substance abuse also appear to be activated in gaming addicts when they view images of video games Ko, C et al. Gaming addiction should be defined by how much the negatively impacts other areas of life, not by how much time is spent playing Griffiths, M et al. These gamers possessed several behavioural attributes that are related to more well established forms of addiction e.

Most online gamers are male. Among male gamers, more severe online gaming addiction is correlated with older age, lower self-esteem, and lower dissatisfaction with daily life. This relationship did not hold true for female gamers Ko et al.

Excessive use of technology is relatively rare. Compared to females, males are more likely to develop a gaming addiction. Boys are more likely to play aggressive or violent games while girls are more likely to play platform and puzzle games Griffiths, In Germany, 1.

Gaming addiction is associated with higher rates of anxiety and depression, and poorer academic performance Peukert et al. In a sample of German teens, 6. These adolescents were mostly male and had low educational backgrounds Klaus et al.

Gaming addiction is negatively associated with academic achievement Chiu et al. So far there are no studies conducted as to the percentage of senior high school students who are hooked to online games, thus, this study would like to find out factors why senior high school students are addicted to online games. This study will determine the number of students in Southern Christian College that are addicted to online games:.

The general objective of this study is to determine the effects of the online game addiction of the student to their academics and the effects of online games to their health. This study may give information to the students about how online gaming affects the life of a students.

This study may serve as the way to the teachers to determine the students who are addicted to online games so they can help the students to avoid being addicted to online games. This study is significant to the family because it may help them to know if their children are addicted to online games. Future researchers. It would help the future researchers that are interested in this study. It will serve as their basis and their background about their research. This will be conducted in the Southern Christian College during the 2 nd semester of school year This will conducted in the month of January to February These researches we study about the psychological factor, whether that is factor to the online game addiction among students.

Unlike with substance abuse, the biological aspect of videogame addiction is uncertain. The addict suffers from a psychological component to the addiction. Online gaming allows a person to escape the real world and change the perception of self-worth Rooij, Online video game addiction: identification of addicted, Online games are one of the medium of entertainment especially in the youth of modern era in Batangas. Virtual or cyber games over internet are direct personally to each individual user.

It encourages and requires the participation of individual user or gamester. It is an inexpensive in the sense that the internet connections for the online games are easily accessible everywhere and anywhere and affordable these days. This aspect works in association with the personal characteristic and importance of discipline to the individual student gamester.

These qualities of online games advertisement give it immense influence over a vast range and sizeable number of youth or student gamester. Certainly, it is not just a matter of a single flick. The online game is an industry.

An industry is any grouping of businesses that share a common method of generating profit. Online game is a business and profit has to generate. Apparently, businesses, or anyone for that matter, do not see many monetary profits from hardcore developmental animation, graphic development, and as businesses, they must do everything to maximize profits.

The children, teenager or students are where the money is at, and corporate boards of many online game sites decided that these are the ones who must be targeted. The more children, teenager or students playing at strategic times of the day, the more they could advertise and give promos. This sole mercantile purpose sparked the first ever prototype of an online games in But then, is the online games industry all about commercialization, all about making profit?

Certainly, it is yes. That is the idea behind the online games that the student cannot understand. Lipa City Colleges. This part presents a review of some studies undertaken in the local setting and abroad. It also includes Literature and Theories, which serve as underpinnings of the present study. A discussion of the Conceptual Framework is also part of this part. This study further concerned on cognitive ability of the students and their performance in the actual classroom interaction.

local related literature about online games

The following are the three theories of motivation that supports the idea on how to arouse the attention of the students:. The desire of reward is one of the strongest incentives of human conduct; Figure 1 presents the paradigm of the study. What are the effects of playing online games to the formation of study of habits of HM1F? What is the significant relationship of playing online games and study habits? Internet gaming.

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Playing online games has no significance effects on the students study habits. There are no significance differences among the perception of the first year student regarding online games.With regards to this, certain components like lack of computers, improper lighting and poor air quality affects the overall academic performance of the students.

The purpose of this study is to discuss the effects of lack of computers in the laboratory of the said school. Anthony School Singalong, Manila. Introduction This paper will critically evaluate the above journal article in question and offer appropriate views and aspects that have been ignored by the author in this study. Initially, a brief summary of the article will be outlined, followed by an analysis and evaluation.

The figure below is an illustration of the Saunders et al. The study will consequently. Chapter 2 Review of Related Literature Introduction This chapter will discuss the relevant facts, information and principles that are related to the study gathered by the researchers from different sources. Incorporate with these materials and sources, researchers will be able to understand further and know better about the research topic. It will be also helpful to the researchers by providing some information of the methods used in the past conducted studies.

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In this chapter, researchers will. Mendoza, Fe M. Submitted to: Mr. Online Alumni Registration is better than manual for fast and effective registration.

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Based on the research of the proponent Taguig City University. Over the last few decades, foreign investors flock China to take advantage of the fast-growing market. Today, this story has slightly changed.

Local literature about playing online games

As China grows economically, it has increasingly invested in other foreign markets. These increasing investment deals are part of China's plan to triple its global assets by Nevertheless, with the mix of other macro economic variables, the future trend of the industry may take a different direction due to possible factors for instance domestic foreign investment DFI and possible market saturation or even economic downfall. The aim of this research is to examine the future trend of the industry through the varied related macroeconomic variables.

The researcher asks: What. Avraham and Ketter define place marketing as the presentation of a location and its competitive advantage so as to attract and maintain resources. This has been noted on the literature review section where companies.

local related literature about online games

Pricing for export market is one of the most important factors determining the performance of export ventures. Scholars describe the export pricing as one of the prime devices used by the exporters to adapt offering to fulfil the requirement of foreign markets Myers et al In the competitive export pricing environment, it is expected that export performance is impacted by competitive export pricing.

According to Porterin an increasing competitive environment in the international markets. It shows that businesses are advised to use the Internet for promoting their products and services as more consumers are going online to research before making purchases.

Companies should consider using online advertisements for the products and services they offer as more and more people are using the Internet to research goods they plan to buy before making the purchase.

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It also states that in the Philippines, the study showed that around 70 percent of consumers first make a research of their purchases online even if they purchase offline. This trend shows the potential of …show more content…. It is related to the study because it shows how effective is online advertising to businesses that it became on track to surpass both newspaper and TV advertising in The literature and studies cited in this chapter tackle the different concept, understanding, and ideas, generalization or conclusions and different development related to study of the enrollment from the past up to the present and which serves as the researchers guide in developing the project.

Those that were also included in this chapter helps in familiarizing information that are relevant and similar to the present study. Dennis defines enrollment management as forecasting trends that will affect higher education and utilizing research to plan for the future Dennis, Second, Dennis lists the following attributes of those who understand enrollment management. Hossler and Bean conclude that there are two goals of enrollment management. Donhardtfeels that enrollment management involves the influence of the whole enrollment picture from recruitment through graduation.

Bateman and Spruill found that enrollment management extends to the educational outcomes of attendance. Tinto and Russo report that the success of enrollment management programs has been only moderately successful. In traditional way of enrolling, manual enrollment system is commonly used as a way of enrolling students to and is continuing to be used nowadays.

In manual way of registering and enrolling students they must have to fill up first using ball pen and an enrollment form sheet given by their teachers. By the help of different developers and programmers, they have developed different system about the registration and enrollment process. Computerized, online registration and online enrollment systems that helps the school for having an easier process of managing student information.

Based on the researcher, a web-based enrollment system for Veritas Parochial School VPS in Web Based enrollment system, Manila was developed to help its students enroll in a more efficient way without the hassles of waiting long hours in filling out forms, which sometimes become redundant, or to stand in line and pay at the cashier.

This new type of system offers its students new options for enrolling at VPS. By logging on to VPS website, one can register and enroll subjects for a school year. With these, all the students are required to fill out certain forms that do not take more than a few minutes to accomplish. The system stores its records in the school database for future references. Confirmation of the transaction made by the students need to be verified, the payment of tuition fees must be made in the schools registrar.

The students may also browse the web site of VPS and he can check his current account. Moreover, this system improved the process of enrollment in terms of searching, retrieving and subject schedules.A video game is usually defined as an electronic game that is played by a controller and provides user interactions by generating visual feedback.

An MMOG is a game capable of supporting hundreds or thousands of players and is mostly played using the Internet. Nowadays, online games have become extremely popular among the young generation thus leading to the rise of online game addiction issues especially among the students.

In the research conducted by Ahn and Randallthey were able to discover that Massively-Multiplayer-Online Games or MMOG affects both the social and academic lifestyles of students. Based on their surveyed data, students who are addicted in online games registered more F grades as compared to non-addicted students.

This statistics corresponds with the amount of playing time of addicted students on the MMOGs. Addicted students are mostly involved in arguments with their teachers and as well as their friends. Cervical spondylosis is a spinal injury caused by having the same sitting position for hours while playing games. On the other hand, Neurasthenia is a psychological disorder marked especially by easy fatigability and often by lack of motivation, feelings of inadequacy, and psychosomatic symptoms.

It results from when players engage in hours and hours of game playing with no virtually sleep intervals in between.

This causes sleep sensitivity and disorders which induce addicted players to wake up several times during the night and as such this leads them suffering from insomnia which can cause mental anxiety and eventually result in nervous breakdowns and general tiredness. In cebu, online game addiction is also becoming an issue.

In one of the episode of I-Wtiness, Kara David was able to interview youngsters namely Doc, Mark and Ice who resort to illegal activities just to fund their addiction to online gaming. Doc, Mark and Ice are part of a young generation spending a lot of their time on computer games. Some of them undergo illegal activities to fund their vices and they can go on gaming for hours without any sleep. Mark, 20, is an out of school youth. He lost his investment money and stole from his mother to pay for his Internet rentals.

Fourteen-year-old Ice says he gets his money from homosexuals in exchange for sexual favors. He said many children spend hours in a computer shop playing online games. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.

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There are many foreign literatures on these kinds of inventory systems. You can find the one that will best meet your needs by looking online. Its very simple There are some of the online education platform providing read tamil literature books online. Asked in Internet, Books and Literature What are advantages of online literature search?

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The advantage of online literature search is that you don't have to go out to look or read a book. Asked in Education, Surveys What is education online survey? Online learning allows people who are short on time or don't have access to classrooms to pursue knowledge or an education through a computer.

You can take online classes on everything from foreign languages to yoga. Asked in Computer Network Security What are the affects on hacking a computer? Computer hacking can be a serious crime, leading to the theft of identifying information or the shutdown of online services. Even those who are not the direct victims of hackers can be affected by computer hacking.

These effects manifest in a number of ways, though in some cases, not all of the effects are negative. FOREX is an online foreign currency broker.

They offer foreign currency trading online.Why don't fictional characters say "goodbye" when they hang up a phone?

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The foreign and local literature of effects of computer online games has led to the advancement of these computer games. Asked in Philippines, Scientists Who are 5 Filipino and foreign scientist? Asked in Philippines Who are the Filipino and foreign scientist who discovered electricity?

Review of Related Literature

Filipino and foreign scientist. Asked in Authors, Poets, and Playwrights What are the related literature of computer addiction in local and foreign? Many students, as well as adults, are addicted to computers, tablets, laptops, and cell phones. They are never without them. This is having an impact on literature in that less stories are being written and told. It is a book that reviews related studies and literature. The studies are conducted in the United States and abroad. Asked in Chemistry, Philippines, Medical Technologies, Scientists The pictures of filipino and foreign scientist and their contribution?

Asked in Inventions, Philippines Who are some Filipino and foreign scientists and what are their inventions? Students in France have the same subjects in school as students in the UK or USA, with the exception that their literature class is a French literature class as opposed to an English literature class.

Of course, a French Student will choose a specific course in those disciplines, like Statistics, Calculus, or Computer Science under the umbrella of math.

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Local Literature

Asked in Video Games Review of related literature foreign about the computer? Asked in Books and Literature, Definitions What is the meaning of foreign literature?

local related literature about online games

Foreign literature is literature which is not originally written in English or your personal native language.

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